In the vast galaxy of gaming, Star Wars has always held a special place in the hearts of players.

The epic battles between the Jedi and the Sith, the thrilling lightsaber duels, and the immersive storytelling have captivated fans for decades.

The latest addition to the Star Wars gaming universe, Jedi Survivor, has been no exception, drawing players into a post-apocalyptic world where Jedi warriors fight for survival.

Star Wars: Jedi Survivor active stances limit

However, a recent topic of debate among players has emerged regarding the game’s stance system.

In Jedi Survivor, players have the ability to choose from a total of five different combat stances, each representing a distinct fighting style.

Star wars Jedi
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Players can choose from five unique combat styles in the game: Single Blade, Double-Bladed, Dual Blade, Cross Guard (Heavy), and Blaster Stance. Each of these variations presents distinct ways to approach battles.

However, the game currently restricts players to only two active stances at a time. This limitation has sparked a heated discussion within the Jedi Survivor community.

Players expressing their desire for an increase in slot numbers that would allow them to switch between more than two stances during combat.

The argument put forth by backers of this upgrade is that it would open up a whole new realm of possibilities, enabling players to create exciting and unique combinations.

Hopefully in a future update we can switch to all stances without needing to be at a meditation point. Taping the dpad left or right is good enough.
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I was hoping they would give us stances like in Ghost of Tsushima where we can just swap between depending on the enemy. Not like he leaves the other parts or the blaster back at “base” so why not give us that ability??
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They believe that being able to seamlessly transition between multiple stances would encourage strategic thinking and dynamic decision-making during battles.

Furthermore, it would provide players with the opportunity to experiment with different fighting styles and discover their own preferred playstyle.

On the other hand, there are players who argue that the current system strikes a delicate balance between accessibility and complexity.

I finished my first playthrough of the game. The limited number of active stances was actually a feature that I really liked. It is clean and logical, since you don’t want to do too many different things in a fight, realistically. It also keeps the fights fluid.
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They say that having more than two active stances might overwhelm newer or less experienced players, leading to confusion and frustration.

Developers of Star Wars: Jedi Survivor have remained tight-lipped about whether they will implement the requested active stances limit increase.

Ultimately, the decision lies in the hands of the developers. They must carefully evaluate the feedback from the community and weigh the pros and cons of implementing such an gameplay change.

Featured image: Star Wars Jedi Survivor

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Karanjot Sidhu
1024 Posts

A computer science engineer who loves tech and won't stop talking about it. Here at Piunikaweb, I mostly cover Google Pixel deals and how-tos, though you may find me covering Pixel news as well sometimes. Apart from being a nerd, i love gaming and watching movies in my free time.

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