Update 30/01/26 – 04:40 pm (IST): Roblox staff has issued a follow-up on the DevForum, reiterating that the conversion of all Classic Heads and Faces into Dynamic Heads is still expected to wrap up in February 2026 as part of its updated avatar heads policy.
In response to backlash over animated expressions, Roblox also says it will introduce a setting in the Avatar Editor that lets players disable facial animations (even though Dynamic Heads remain the default). Separately, Roblox again highlights work it says it has done to improve parity and compatibility, including performance testing, head-shape swapping support, and a “static idle” option via a free animation pack for those who want a less animated look.
Original article published on January 28, 2026, follows:
Roblox announced it’s finally pulling the plug on Classic Heads and Classic Faces. The platform confirmed that all Classic Head and Face combinations will be replaced with corresponding Dynamic Heads by February 2026, and both categories will be removed from the Marketplace after that.
The reasoning? Roblox says Classic Heads and Faces don’t meet its updated Marketplace policy for Avatar Heads, which requires that all heads allow users to express themselves through animation. Static 2D faces don’t support the cage regions or animation requirements that Dynamic Heads do, so Roblox is finishing what it started years ago.
This isn’t Roblox’s first attempt at this transition. According to the announcement, the company paused its Dynamic Heads rollout after massive pushback from the community and spent months addressing concerns.
They claim to have fixed performance issues, enabled head shape swapping, matched the original aesthetic of Classic Heads and Faces, tuned the mood animations so eyes don’t blink weirdly, and ensured limited heads get migrated properly.

But players aren’t buying it. Roblox users on Reddit and X are calling the change terrible and accusing Roblox of killing its own history. “Saying ‘I Miss Old Roblox’ is officially valid,” one user commented. Another said they’re quitting entirely over the forced migration.
This is becoming a pattern for Roblox. Earlier this month, creators were furious after Roblox forced a Studio UI update that many felt made development harder. Now the company is forcing another major change that players never asked for.
Limited faces are particularly controversial since these rare items have been valuable for years because of their scarcity and visual identity, and now they’re being converted whether owners like it or not. Roblox says all limited and rare combinations will be part of the migration. Some unique heads like Diamond Head will stay paired with their original face since swapping would break the geometry, but that’s the only exception.
Players who bought 2D versions of faces are frustrated that their purchases are getting replaced. It doesn’t matter if you originally owned the 2D version because it’s getting removed from the catalog entirely. The trading community is worried about how this affects the value of limited faces and whether demand will tank once everything becomes Dynamic.
UGC creators might try to recreate Classic Faces as accessories, but Roblox is also removing non-animated UGC Dynamic Heads. That means even fan-made static faces could get axed if they don’t include animation.
Roblox says this change will let creators build for everyone and earn from everywhere by unifying the avatar system. Developers who use AvatarEditorService will need to update their APIs to support the new head shape swapping features. Classic Head and Face assets will automatically convert to matching Dynamic Heads when players use AvatarEditorService functions.
