Remnant 2, the highly anticipated sequel to the popular action role-playing game, has garnered a massive following since its release.
However, the excitement among players has been dampened by a prevailing issue – melee builds seem to be rendered useless against a significant number of bosses in the game.
As frustrations rise, players are demanding a buff to make melee builds more viable against these formidable foes. Numerous posts on Reddit and social media platforms have surfaced, voicing the concerns of Remnant 2 players.

I invested so much time into creating a powerful melee character, but it feels pointless when I can’t even touch certain bosses. It’s incredibly frustrating and takes away from the overall experience.(Source)”
Melee builds seriously need some love in this game. I can’t believe how useless I feel when I can’t even get close to some of these bosses. Devs, please fix this!(Source)
Why do we even have melee weapons in this game if they’re practically useless against flying bosses? It doesn’t make sense!(Source)
The community is expressing their disappointment over the lack of balance between melee and ranged builds when facing certain boss encounters.
Players argue that they should not be penalized for choosing melee-focused character setups, as it restricts their enjoyment of the game and limits viable playstyle options.
The frustration of players is understandable, as they want to explore the full potential of melee-focused characters, but the current design restricts their options during crucial moments.
Boss battles should offer diverse challenges that cater to various playstyles, ensuring a rewarding experience for all types of character builds.

In conclusion, the demand for a buff to melee builds in Remnant 2 against bosses reflects the passion and dedication of the player community.
It’s unclear if the developers would consider making tweaks later down the line to improve the experience of boss battles using melee builds.
Featured image source: Remnant webite.
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