well that's a new one
byu/tracking_down inapexlegends
Apex Legends is the hottest BR in today’s gaming scenario. With a large player base the game has an equally active community forums. Players expect the devs to listen and fix the bugs of the game reported by the players.
There have been many instances where the players have reported bugs but despite the devs taking note for the bugs and telling players that the bugs will be fixed, the bugs still came back to haunt the players. One such issue is connection and server issue where the players kept disconnected from the matches. The issue was reported to be fixed multiple times but all those fixes have done is reduce the frequency of those issues.
Adding to the list of bugs coming back again is the Revive bug. The issue was reported earlier where players were unable to revive their teammates. The downed teammates sometimes could even fire their weapons after being downed. The bug was prominent on the Supply Ships.
The bug was again said to be fixed but a Reddit player has uploaded a video where the bug was seen again. The user known as tracking_down was in the Skull Town and after he eliminated one squad, he was quickly downed by a third team. But instead of crawling and using his knockdown shield as his protection, the player was able to move around the map normally just without gun or grenade in his hand. This bug also inhibits the teammate to revive another player. Take a look at the post by the Reddit user below –
When the team’s last member was killed the downed player also got killed with the usual animation. The post gained traction and a lot of players reported the similar issue happened with them. The issue is still not acknowledged by the developers. The bug was said to be fixed earlier but the issue still remains the same.
There still has been no response from the Apex Legends devs on the situation. The devs in the past have listened and tried to fix this bugs. We hope that devs would give attention to the bug this time around too and hopefully be fixed shortly after that.
Have you encountered a similar bug? Let us know your experience in the comment section below!
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